Services
Environment Design
Client
Personal Project
Year
2026
Tools
Unreal Engine
Description
Blade Runner 2049-inspired environment scenes created in Unreal Engine 5. Learning real-time rendering workflows for environment art. My work: scene layout, lighting design, camera placement, volumetric fog, atmospheric effects. Assets: statue models from Meshy AI and Hyper3D, character models from Bad Decision tutorial, materials from Quixel Megascans. The series includes tutorial-based scenes (following Bad Decision) and original scenes created independently. Learning UE5 Nanite, Lumen lighting, and cinematic composition toward the Environment Artist career goal.







